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X Demographics
Mendeley readers
Chapter title |
Gamification and Behaviour
|
---|---|
Chapter number | 2 |
Book title |
Gamification
|
Published by |
Springer International Publishing, October 2016
|
DOI | 10.1007/978-3-319-45557-0_2 |
Book ISBNs |
978-3-31-945555-6, 978-3-31-945557-0
|
Authors |
Alaa AlMarshedi, Vanissa Wanick, Gary B. Wills, Ashok Ranchhod, AlMarshedi, Alaa, Wanick, Vanissa, Wills, Gary B., Ranchhod, Ashok |
Editors |
Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann |
X Demographics
The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 181 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 1 | <1% |
Unknown | 180 | 99% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 29 | 16% |
Student > Ph. D. Student | 27 | 15% |
Student > Bachelor | 17 | 9% |
Lecturer | 16 | 9% |
Student > Doctoral Student | 11 | 6% |
Other | 29 | 16% |
Unknown | 52 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 28 | 15% |
Social Sciences | 19 | 10% |
Business, Management and Accounting | 18 | 10% |
Psychology | 12 | 7% |
Arts and Humanities | 8 | 4% |
Other | 36 | 20% |
Unknown | 60 | 33% |