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Human-Computer Interaction - INTERACT 2005

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Table of Contents

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    Book Overview
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    Chapter 1 Sketching and Experience Design
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    Chapter 2 Intelligent Architecture: Embedding Spaces with a Mind for Augmented Interaction
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    Chapter 3 The Future of Web Interfaces
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    Chapter 4 An Investigation into the Use of Tactons to Present Progress Information
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    Chapter 5 Haptizing Wind on a Weather Map with Reactive Force and Vibration
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    Chapter 6 Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies
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    Chapter 7 Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study
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    Chapter 8 Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices
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    Chapter 9 DIZI: A Digital Ink Zooming Interface for Document Annotation
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    Chapter 10 TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays
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    Chapter 11 Responsive Interaction Based on Sketch in Concept Styling
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    Chapter 12 Natural Language Query vs. Keyword Search: Effects of Task Complexity on Search Performance, Participant Perceptions, and Preferences
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    Chapter 13 “THAT’s What I Was Looking For”: Comparing User-Rated Relevance with Search Engine Rankings
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    Chapter 14 Effects of Display Configurations on Document Triage
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    Chapter 15 Searching for Music: How Feedback and Input-Control Change the Way We Search
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    Chapter 16 Galactic Dimensions: A Unifying Workstyle Model for User-Centered Design
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    Chapter 17 A Formal Description of Multimodal Interaction Techniques for Immersive Virtual Reality Applications
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    Chapter 18 Analysing User Confusion in Context Aware Mobile Applications
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    Chapter 19 Attach Me, Detach Me, Assemble Me Like You Work
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    Chapter 20 Bringing Dynamic Queries to Mobile Devices: A Visual Preference-Based Search Tool for Tourist Decision Support
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    Chapter 21 Mobile Photo Browsing with Pipelines and Spatial Cues
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    Chapter 22 Visual Interface and Control Modality: An Experiment About Fast Photo Browsing on Mobile Devices
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    Chapter 23 The Effect of Age and Font Size on Reading Text on Handheld Computers
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    Chapter 24 Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs
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    Chapter 25 Flexible Reporting for Automated Usability and Accessibility Evaluation of Web Sites
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    Chapter 26 The Focus-Metaphor Approach: A Novel Concept for the Design of Adaptive and User-Centric Interfaces
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    Chapter 27 Working Out a Common Task: Design and Evaluation of User-Intelligent System Collaboration
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    Chapter 28 Interactivity and Expectation: Eliciting Learning Oriented Behavior with Tutorial Dialogue Systems
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    Chapter 29 Put Them Where? Towards Guidelines for Positioning Large Displays in Interactive Workspaces
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    Chapter 30 Analysis of User Behavior on High-Resolution Tiled Displays
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    Chapter 31 Interaction and Co-located Collaboration in Large Projection-Based Virtual Environments
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    Chapter 32 Using Real-Life Troubleshooting Interactions to Inform Self-assistance Design
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    Chapter 33 Feedback from Usability Evaluation to User Interface Design: Are Usability Reports Any Good?
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    Chapter 34 Assessing Interaction Styles in Web User Interfaces
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    Chapter 35 Usability Specialists – ‘A Mommy Mob’, ‘Realistic Humanists’ or ‘Staid Researchers’? An Analysis of Usability Work in the Software Product Development
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    Chapter 36 Exposing Middle School Girls to Programming via Creative Tools
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    Chapter 37 Exploring Verbalization and Collaboration of Constructive Interaction with Children
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    Chapter 38 A Structured Expert Evaluation Method for the Evaluation of Children’s Computer Games
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    Chapter 39 Usability Testing of Mobile Devices: A Comparison of Three Approaches
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    Chapter 40 Evaluating the Effectiveness of “Effective View Navigation” for Very Long Ordered Lists on Mobile Devices
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    Chapter 41 Understanding Situated Social Interactions in Public Places
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    Chapter 42 Benefits of Social Intelligence in Home Dialogue Systems
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    Chapter 43 Evolution of Norms in a Newly Forming Group
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    Chapter 44 A Comparison Between Spoken Queries and Menu-Based Interfaces for In-car Digital Music Selection
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    Chapter 45 A Sketching Tool for Designing Anyuser, Anyplatform, Anywhere User Interfaces
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    Chapter 46 FlowMouse: A Computer Vision-Based Pointing and Gesture Input Device
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    Chapter 47 Context of Use Evaluation of Peripheral Displays (CUEPD)
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    Chapter 48 Improving Cell Phone Awareness by Using Calendar Information
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    Chapter 49 Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments
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    Chapter 50 Integration of 3D Data and Text: The Effects of Text Positioning, Connectivity, and Visual Hints on Comprehension
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    Chapter 51 The Effect of Operational Mechanisms on Creativity in Design
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    Chapter 52 The Necessity of a Meeting Recording and Playback System, and the Benefit of Topic–Level Annotations to Meeting Browsing
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    Chapter 53 Key Issues in Interactive Problem Solving: An Empirical Investigation on Users Attitude
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    Chapter 54 Designing Natural Language and Structured Entry Methods for Privacy Policy Authoring
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    Chapter 55 Questionnaire–Based Research on Opinions of Visitors for Communication Robots at an Exhibition in Japan
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    Chapter 56 A Toolset for Creating Iconic Interfaces for Interactive Workspaces
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    Chapter 57 Designing Usable Interfaces with Cultural Dimensions
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    Chapter 58 Use of Future-Oriented Information in User-Centered Product Concept Ideation
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    Chapter 59 Wide vs. Narrow Paragraphs: An Eye Tracking Analysis
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    Chapter 60 Combining Eye Tracking and Conventional Techniques for Indications of User-Adaptability
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    Chapter 61 RealTourist – A Study of Augmenting Human-Human and Human-Computer Dialogue with Eye-Gaze Overlay
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    Chapter 62 A Synergistic Approach to Efficient Interactive Video Retrieval
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    Chapter 63 The Landscape of Time-Based Visual Presentation Primitives for Richer Video Experience
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    Chapter 64 Temporal Magic Lens: Combined Spatial and Temporal Query and Presentation
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    Chapter 65 Logging Events Crossing Architectural Boundaries
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    Chapter 66 Representing Unevenly-Spaced Time Series Data for Visualization and Interactive Exploration
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    Chapter 67 Multilevel Compound Tree – Construction Visualization and Interaction
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    Chapter 68 Visualizing Missing Data: Graph Interpretation User Study
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    Chapter 69 High-Level Visualization of Users’ Navigation in Virtual Environments
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    Chapter 70 How Do People’s Concepts of Place Relate to Physical Locations?
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    Chapter 71 The Territory Is the Map: Exploring the Use of Landmarks in Situ to Inform Mobile Guide Design
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    Chapter 72 Technology in Place: Dialogics of Technology, Place and Self
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    Chapter 73 Interaction and End-User Programming with a Context-Aware Mobile Application
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    Chapter 74 Large Visualizations for System Monitoring of Complex, Heterogeneous Systems
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    Chapter 75 The Challenge of Visualizing Patient Histories on a Mobile Device
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    Chapter 76 Static Visualization of Temporal Eye-Tracking Data
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    Chapter 77 Analytic Worksheets: A Framework to Support Human Analysis of Large Streaming Data Volumes
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    Chapter 78 Hundreds of Folders or One Ugly Pile – Strategies for Information Search and Re-access
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    Chapter 79 Exploring Results Organisation for Image Searching
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    Chapter 80 The SenseMS: Enriching the SMS Experience for Teens by Non-verbal Means
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    Chapter 81 TextTone: Expressing Emotion Through Text
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    Chapter 82 Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference
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    Chapter 83 BROAFERENCE – A Next Generation Multimedia Terminal Providing Direct Feedback on Audience’s Satisfaction Level
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    Chapter 84 ChatAmp: Talking with Music and Text
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    Chapter 85 The Optimal Focus Position When Scrolling Using a Small Display
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    Chapter 86 Collaboration with DiamondTouch
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    Chapter 87 Preference-Based Group Scheduling
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    Chapter 88 Under My Finger: Human Factors in Pushing and Rotating Documents Across the Table
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    Chapter 89 DocuBits and Containers: Providing e-Document Micro-mobility in a Walk-Up Interactive Tabletop Environment
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    Chapter 90 Transcription Table: Text Support During Meetings
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    Chapter 91 Common Ground to Analyse Privacy Coordination in Awareness Systems
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    Chapter 92 3D Syllabus: Interactive Visualization of Indexes to Multimedia Training Content
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    Chapter 93 A Navigation and Examination Aid for 3D Virtual Buildings
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    Chapter 94 Virtual Reflections and Virtual Shadows in Mixed Reality Environments
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    Chapter 95 Cooking with the Elements: Intuitive Immersive Interfaces for Augmented Reality Environments
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    Chapter 96 Learners’ Perceived Level of Difficulty of a Computer-Adaptive Test: A Case Study
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    Chapter 97 How to Communicate Recommendations? Evaluation of an Adaptive Annotation Technique
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    Chapter 98 Adaptive User Interfaces Development Platform
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    Chapter 99 Adapting the ADS for High Volume Manufacturing
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    Chapter 100 Immersive Live Sports Experience with Vibrotactile Sensation
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    Chapter 101 Smooth Haptic Interaction in Broadcasted Augmented Reality
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    Chapter 102 A Laser Pointer/Laser Trails Tracking System for Visual Performance
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    Chapter 103 Effects of Display Layout on Gaze Activity During Visual Search
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    Chapter 104 Eye-Tracking Reveals the Personal Styles for Search Result Evaluation
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    Chapter 105 Hotspot Components for Gesture-Based Interaction
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    Chapter 106 Development of Multi-modal Interfaces in Multi-device Environments
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    Chapter 107 Analysing Trans-Modal Interface Migration
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    Chapter 108 Inferring Relations Between Color and Emotional Dimensions of a Web Site Using Bayesian Networks
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    Chapter 109 Abbrevicons: Efficient Feedback for Audio Interfaces
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    Chapter 110 Icon Use by Different Language Groups: Changes in Icon Perception in Accordance with Cue Utility
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    Chapter 111 User Aspects of Explanation Aware CBR Systems
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    Chapter 112 Mobile Reacher Interface for Intuitive Information Navigation
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    Chapter 113 Recognition Errors and Recognizing Errors – Children Writing on the Tablet PC
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    Chapter 114 The Design of an Authoring Interface to Make eLearning Content Accessible
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    Chapter 115 Human-Computer Interaction - INTERACT 2005
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    Chapter 116 From Extraneous Noise to Categorizable Signatures: Using Multi-scale Analyses to Assess Implicit Interaction Needs of Older Adults with Visual Impairments
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    Chapter 117 Supporting Efficient and Reliable Content Analysis Using Automatic Text Processing Technology
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    Chapter 118 Multi-platform Online Game Design and Architecture
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    Chapter 119 Segment and Browse: A Strategy for Supporting Human Monitoring of Facial Expression Behaviour
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    Chapter 120 iDwidgets: Parameterizing Widgets by User Identity
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    Chapter 121 Rater Bias: The Influence of Hedonic Quality on Usability Questionnaires
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    Chapter 122 Towards the Maturation of IT Usability Evaluation (MAUSE)
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    Chapter 123 An X-Ray of the Brazilian e-Gov Web Sites
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    Chapter 124 An Experiment to Measure the Usefulness of Patterns in the Interaction Design Process
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    Chapter 125 Testing New Alarms for Medical Electrical Equipment
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    Chapter 126 Relevance of Prior Experience in MHP Based Interactive TV Services
Overall attention for this book and its chapters
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Mentioned by

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2 tweeters
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1 patent
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1 Wikipedia page

Citations

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Title
Human-Computer Interaction - INTERACT 2005
Published by
Springer Science & Business Media, September 2005
DOI 10.1007/11555261
ISBNs
978-3-54-028943-2, 978-3-54-031722-7
Editors

Costabile, Maria Francesca, Paternò, Fabio

Twitter Demographics

The data shown below were collected from the profiles of 2 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 301 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 4 1%
Germany 4 1%
Spain 2 <1%
Portugal 2 <1%
Denmark 2 <1%
Finland 2 <1%
Brazil 2 <1%
Australia 1 <1%
Kenya 1 <1%
Other 9 3%
Unknown 272 90%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 79 26%
Student > Master 71 24%
Student > Bachelor 37 12%
Researcher 33 11%
Student > Doctoral Student 19 6%
Other 51 17%
Unknown 11 4%
Readers by discipline Count As %
Computer Science 174 58%
Design 27 9%
Engineering 24 8%
Business, Management and Accounting 14 5%
Social Sciences 14 5%
Other 29 10%
Unknown 19 6%