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Mendeley readers
Chapter title |
Gaming the Lecture Hall: Using Social Gamification to Enhance Student Motivation and Participation
|
---|---|
Chapter number | 53 |
Book title |
The Challenges of the Digital Transformation in Education
|
Published by |
Springer, Cham, March 2019
|
DOI | 10.1007/978-3-030-11932-4_53 |
Book ISBNs |
978-3-03-011931-7, 978-3-03-011932-4
|
Authors |
Sebastian Mader, François Bry, Mader, Sebastian, Bry, François |
Mendeley readers
The data shown below were compiled from readership statistics for 31 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 31 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 10% |
Student > Bachelor | 3 | 10% |
Lecturer | 3 | 10% |
Student > Ph. D. Student | 3 | 10% |
Professor > Associate Professor | 2 | 6% |
Other | 4 | 13% |
Unknown | 13 | 42% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 4 | 13% |
Computer Science | 4 | 13% |
Arts and Humanities | 2 | 6% |
Mathematics | 1 | 3% |
Psychology | 1 | 3% |
Other | 3 | 10% |
Unknown | 16 | 52% |