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The Impact of the 4th Industrial Revolution on Engineering Education

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Cover of 'The Impact of the 4th Industrial Revolution on Engineering Education'

Table of Contents

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    Book Overview
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    Chapter 1 Successful Embedding of Virtual Lectures in Medical Psychology Education in Order to Improve Teacher-Student Interactivity and Collaboration
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    Chapter 2 Increasing College Student Engagement with Digital Media and a Dedicated Space: An Exploratory Approach
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    Chapter 3 Modeling the Behaviors of Participants in Meetings for Decision Making Using OpenPose
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    Chapter 4 Distance Interactive Collaborative Training for Future Teachers
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    Chapter 5 Analysis of Student Members’ Attitudes on Out-of-Curriculum Science Communication Activities and Resultant Educational Effects
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    Chapter 6 Mobile Apps (EnglishListening and 6 Minutes English) and the Listening Skill
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    Chapter 7 Infret: Enhancing a Tool for Explorative Learning of Information Retrieval Concepts
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    Chapter 8 Mobile Learning of Mathematics Games to Enhance Problem-Solving Skill
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    Chapter 9 Combining the Imagineering Process and STEAM-GAAR Field Learning Model to Create Collaborative Art Innovation
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    Chapter 10 Designing Online Learning Activities for Collaborative Learning Among Engineering Students
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    Chapter 11 Work-in-Progress: Reducing Social Loafing in Information Technology Undergraduate Group Projects
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    Chapter 12 Poster: Development of Communication Skills for Future Engineers
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    Chapter 13 A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training
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    Chapter 14 Poster: Multilingualism as a Means of Students’ Technocommunicational Competence Forming at Engineering University
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    Chapter 15 Extracurricular Activities in Engineering College and Its Impact on Students’ Tolerance Formation
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    Chapter 16 Video Games and Their Correlation to Empathy
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    Chapter 17 Proposal of an Interactive IPTV Platform to Improve the Quality of Service of E-learning Platforms
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    Chapter 18 Impact of Zeroconf Protocol on Distance Learning
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    Chapter 19 Contribution to Improvement of Distance Learning Based on Zeroconf Protocol and an Interactive IPTV
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    Chapter 20 Virtual and Augmented Reality in Science Teaching and Learning
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    Chapter 21 Proposal of the Objective Function of Trust for the Dynamic Delegation and Automatic Revocation of Roles
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    Chapter 22 Using Active Learning Integrated with Pedagogical Aspects to Enhance Student’s Learning Experience in Programming and Related Concepts
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    Chapter 23 Collaboratively Learning and Developing a Tool Kit for GPS Anti-jamming
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    Chapter 24 Engineering Slam as a Project of Popularizing Sciences and Engineering Competencies
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    Chapter 25 Accessible Portal for School-Age Blind, as a Tool to Improve Social Skills
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    Chapter 26 Transnational Learning, Teaching, Training Activities for B-CAPP Project
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    Chapter 27 Active Learning - Competency Development Strategy
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    Chapter 28 Applying Collaborative Methodological Solutions Around Students in Higher Education
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    Chapter 29 The Development of C&A Technique for Learning Management to Enhance Instructional Media Creation Skills in a Cloud-Based Learning Environment for Undergraduate Students
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    Chapter 30 Method of Thematic Immersion in the Information Educational Environment as a Tool for the Formation and Assessment of Professional Competence of Future Engineering Teachers
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    Chapter 31 Education of IoT-Engineering in Austrian Vocational Secondary Schools
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    Chapter 32 Mobile Applications and Their Influence in the Cognitive Flexibility
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    Chapter 33 M-learning as Support Tool in the Diffusion of the Traditional Food: Case Study Ambato
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    Chapter 34 Backward Design with Virtual Learning Ecosystem Model to Enhance Design Thinking and Innovation
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    Chapter 35 Educational and Career Guidance Cloud-Based System to Improve Learning Outcomes
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    Chapter 36 The Development of an Artificial Intelligence Assistant for Participatory Design in the Engineering Design Educational Environment
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    Chapter 37 Engineering Education: Elite Training at a Technological University
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    Chapter 38 Poster: Development of Faculty Competences in Online Teaching
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    Chapter 39 Student Relationship Management Using Business Intelligence Model to Enhance Student’s Leadership in 21st Century
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    Chapter 40 WebQuests: From an Inquiry-Oriented Instruction to the Connectivist Approach to Science Teaching for the 21 st Century Learners
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    Chapter 41 Management of Learning and Teaching Activities in Promoting Practical Skills for Industrial Electronic Education
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    Chapter 42 Analysis Dropout Situation of Business Computer Students at University of Phayao
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    Chapter 43 Inventive for Teaching Braille Writing Begins
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    Chapter 44 Innovative Technical Drawing Simulation Application for Higher-Order Thinking Skills in Teaching and Learning of Technical Graphic Communication for Upper Secondary School
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    Chapter 45 A Development of Instructional Model Based on Work-Integrated Learning for New Generation of Graduates: Case Study of Fujikura Electronics (Thailand) Ltd.
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    Chapter 46 A Unified Concept of Element-Joint Model for Applied Mathematics with Structural Mechanic Engineering Education
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    Chapter 47 Conceptual Framework on League Learning Management
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    Chapter 48 Methodology for the Production of Learning Objects Enriched with Augmented Reality by University Students
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    Chapter 49 The Application of Equilibrium Equations Matrix with Stiffness Method for Statically Indeterminate Structural Analysis
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    Chapter 50 Student Engagement Through Community Building
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    Chapter 51 Time Analysis of Teaching and Learning Method Based on LOVE Model
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    Chapter 52 Correlation Between Systems Thinking and Abstract Thinking Among High School Students Majoring in Electronics
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    Chapter 53 Measuring Students’ Device Specific Competencies Using an Eye-Tracking Study on Oscilloscopes
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    Chapter 54 Using Active Learning Methods Within the Andragogical Paradigm
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    Chapter 55 Project Interdisciplinarity in Legal Students Education of Technological University
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    Chapter 56 The Needs-Oriented Approach of the Dresden School of Engineering Pedagogy and Education
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    Chapter 57 Cybertraining: Activities and Time Scheduling. A Case Study
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    Chapter 58 Psychological and Pedagogical Problems of Beginning Lecturers and Postgraduate Students at Engineering University
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    Chapter 59 Adaptation of Professional Engineering Training to the Challenges of Modern Digital Production
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    Chapter 60 A Development of Cognitive Tools to Enhance Problem – Solving in Basic Microcontroller Learning for Electrical Engineering Students
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    Chapter 61 Poster: Intensive Learning Technologies as a Trend in Education Digitalization
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    Chapter 62 Development of the Engineering University Students’ Ecological Competence Based on the Project Method
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    Chapter 63 International Network Conference as an Efficient Way to Integrate Universities and Businesses in the Context of Digital Economy
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    Chapter 64 Development of Research-Based RRSDI Learning Model for Telecommunication Engineering Education
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    Chapter 65 A Development of Instructional Package Using Problem-Based Learning for Power System Transients
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    Chapter 66 A Study on Pupils’ Motivation to Pursue a STEM Career
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    Chapter 67 The Impact of Alternative Assessments in Assessing the Seventh Component of the Washington Accord’s Knowledge Profile
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    Chapter 68 Engineering Education over the Course of Time
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    Chapter 69 Flipped Classroom and Serious Games as a New Learning Model in Experimental Sciences at the University
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    Chapter 70 Poster: Development and Implementation of Electronic Applications Based on Arduino Platform for a First Basic Course
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    Chapter 71 Poster: Design of PBL Educational Program in Collaboration with Printing Company
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    Chapter 72 Poster: Design of an Educational Program for Freshmen Before Practicing Project Based Learning: Utilization of Digital Storytelling
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    Chapter 73 Challenge Based Learning in the 4IR: Results on the Application of the Tec21 Educational Model in an Energetic Efficiency Improvement to a Rustic Industry
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    Chapter 74 Problem-Based Learning (PBL) in Engineering Education in Sri Lanka: A Moodle Based Approach
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    Chapter 75 Expanding STEM to the Suggestion of STE-SAL-M; A Cross-curricular Approach to Primary Education Science Teaching and Learning
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    Chapter 76 Poster: Creative, Mental, and Innovation Competences Formation in Engineering Education: Systemic Pattern of Labor Productivity Increase in Industry
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    Chapter 77 Project Activities in Technical Institutes as a Mean of Preparing Students for Life and Professional Self-determination
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    Chapter 78 Engineering Project-Based Learning Model Using Virtual Laboratory Mix Augmented Reality to Enhance Engineering and Innovation Skills
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    Chapter 79 The Method of Formation of the Students of the Engineering University Competence to Innovative Professional Activity
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    Chapter 80 A Project-Centric Learning Strategy in Biotechnology
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    Chapter 81 A Problem Solving Based Approach to Learn Engineering Mathematics
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    Chapter 82 Poster: The Usage of Open Educational Resources and Practices in Training Engineers for the IT Sector
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    Chapter 83 Work-in-Progress: Industry 4.0 Production Line for Educational Use
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    Chapter 84 Teaching Based on Challenges: Academic Impact in the Industrial Networks Class
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    Chapter 85 The Use of the Project-Based Learning in the Study of the Course of Mathematical Analysis
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    Chapter 86 A Systematic Approach to Implementing Complex Problem Solving in Engineering Curriculum
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    Chapter 87 Improvement of Pre-service Teachers’ Professional Competencies Using DAPOA Project-Based Learning
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    Chapter 88 Chat-Interviews as a Means to Explore Students’ Attitudes and Perceptions on Developing Video Games with Unity in Computer Science Classes
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    Chapter 89 Interventions to Enhance Multinational Collaborative Projects as a Project-Based Learning Experience
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    Chapter 90 Engineering Education Through the Eyes of a Young Specialist: Information for Consideration
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    Chapter 91 Learning Modules for Visual-Based Position Tracking and Path Controlling of Autonomous Robots Using Pure Pursuit
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    Chapter 92 ‘Learning by Competing’
Attention for Chapter 68: Engineering Education over the Course of Time
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Chapter title
Engineering Education over the Course of Time
Chapter number 68
Book title
The Impact of the 4th Industrial Revolution on Engineering Education
Published by
Springer, Cham, September 2019
DOI 10.1007/978-3-030-40274-7_68
Book ISBNs
978-3-03-040273-0, 978-3-03-040274-7
Authors

Oliver Michler, Paul Schwarzbach, Robert Richter, Michler, Oliver, Schwarzbach, Paul, Richter, Robert