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Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences

Overview of attention for book
Cover of 'Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Course Sprints: Combining Teacher Training, Design Thinking and Hackathons
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    Chapter 2 Canvas to Improve the Design Process of Educational Animation
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    Chapter 3 Investigating Heuristic Evaluation as a Methodology for Evaluating Pedagogical Software: An Analysis Employing Three Case Studies
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    Chapter 4 A Narrative Research Approach: The Experiences of Social Media Support in Higher Education
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    Chapter 5 An Interactive Installation for the Architectural Analysis of Space and Form in Historical Buildings
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    Chapter 6 Introducing a Challenging Teachable Agent
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    Chapter 7 File Formats Security – Proprietary vs. Open-Source
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    Chapter 8 A Review of Storyboard Tools, Concepts and Frameworks
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    Chapter 9 Designing Learning Tools: The Case of a Competence Assessment Tool
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    Chapter 10 Blogging Revisited: The Use of Blogs in ESAP Courses
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    Chapter 11 Learner Engagement in Computer-Supported Collaborative Learning Activities: Natural or Nurtured?
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    Chapter 12 Digital Literacy for All Through Integrative STEM
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    Chapter 13 A Model for Human-Computer Trust
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    Chapter 14 Going Digital: Literature Review on E-textbooks
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    Chapter 15 HIP – A Technology-Rich and Interactive Multimedia Pedagogical Platform
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    Chapter 16 Cloud Storage Services in Higher Education – Results of a Preliminary Study in the Context of the Sync&Share-Project in Germany
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    Chapter 17 An HTML5-Based Online Editor for Creating Annotated Learning Videos
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    Chapter 18 From Information Systems to e-Learning 3.0 Systems’s Critical Success Factors: A Framework Proposal
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    Chapter 19 Exploring the Validity of an Instrument to Measure the Perceived Quality in Use of Web 2.0 Applications with Educational Potential
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    Chapter 20 Promoting Distributed Cognition at MOOC Ecosystems
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    Chapter 21 Layout Considered Harmful: On the Influence of Information Architecture on Dialogue
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    Chapter 22 Analyzing Interactivity in Asynchronous Video Discussions
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    Chapter 23 Assessing the Need of Augmenting Video Lectures with Supporting Information
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    Chapter 24 Low-Achieving Students’ Perceptions of Online Language Learning: A Case of English Proficiency Threshold
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    Chapter 25 Card Sorting Assessing User Attitude in E-Learning
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    Chapter 26 Empirical Analysis of Changes in Human Creativity in People Who Work with Humanoid Robots and Their Avatars
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    Chapter 27 Empowering L&D Managers through Customisation of Inline Learning Analytics
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    Chapter 28 Fuzzy Student Modeling for Personalization of e-Learning Courses
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    Chapter 29 Slow Learner Children Profiling for Designing Personalized eBook
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    Chapter 30 A Web Analytics and Visualization Tool to Understand Students’ Behavior in an Adaptive E-Learning System
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    Chapter 31 Markov Chain and Classification of Difficulty Levels Enhances the Learning Path in One Digit Multiplication
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    Chapter 32 The Emotion Component on Usability Testing Human Computer Interface of an Inclusive Learning Management System
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    Chapter 33 Measuring Students’ Flow Experience in a Multimodal Learning Environment: A Case Study
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    Chapter 34 Attention Profiling Algorithm for Video-Based Lectures
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    Chapter 35 Promoting Students’ Writing Skills in Science through an Educational Simulation: The GlobalEd 2 Project
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    Chapter 36 Distance Exchange Projects at Elementary School: A Focus on a Co-learning Process
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    Chapter 37 Applying Gianni Rodari Techniques to Develop Creative Educational Environments
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    Chapter 38 Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities
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    Chapter 39 Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education
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    Chapter 40 Simulation Training in Self-Regulated Learning: Investigating the Effects of Dual Feedback on Dynamic Decision-Making Tasks
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    Chapter 41 Development of a Fieldwork Support System for Group Work in Project-Based Learning
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    Chapter 42 Novel Didactic Proof Assistant for First-Order Logic Natural Deduction
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    Chapter 43 The Evolvement of Constructionism: An Overview of the Literature
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    Chapter 44 Examining an Online Collaboration Learning Environment with the Dual Eye-Tracking Paradigm: The Case of Virtual Math Teams
Attention for Chapter 14: Going Digital: Literature Review on E-textbooks
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Mentioned by

twitter
1 X user

Citations

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4 Dimensions

Readers on

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38 Mendeley
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Chapter title
Going Digital: Literature Review on E-textbooks
Chapter number 14
Book title
Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences
Published in
Lecture notes in computer science, June 2014
DOI 10.1007/978-3-319-07482-5_14
Book ISBNs
978-3-31-907481-8, 978-3-31-907482-5
Authors

Terje Väljataga, Sebastian H. D. Fiedler, Väljataga, Terje, Fiedler, Sebastian H. D.

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Ecuador 1 3%
Germany 1 3%
Unknown 36 95%

Demographic breakdown

Readers by professional status Count As %
Lecturer 4 11%
Student > Master 4 11%
Student > Bachelor 3 8%
Student > Ph. D. Student 3 8%
Professor > Associate Professor 2 5%
Other 4 11%
Unknown 18 47%
Readers by discipline Count As %
Computer Science 5 13%
Arts and Humanities 3 8%
Social Sciences 3 8%
Business, Management and Accounting 2 5%
Linguistics 1 3%
Other 6 16%
Unknown 18 47%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 April 2017.
All research outputs
#15,453,139
of 22,963,381 outputs
Outputs from Lecture notes in computer science
#4,658
of 8,137 outputs
Outputs of similar age
#134,516
of 228,645 outputs
Outputs of similar age from Lecture notes in computer science
#66
of 163 outputs
Altmetric has tracked 22,963,381 research outputs across all sources so far. This one is in the 22nd percentile – i.e., 22% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,137 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 27th percentile – i.e., 27% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 228,645 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 31st percentile – i.e., 31% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 163 others from the same source and published within six weeks on either side of this one. This one is in the 35th percentile – i.e., 35% of its contemporaries scored the same or lower than it.