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Accessibility of Virtual Reality for Persons with Disabilities
Encyclopedia of Computer Graphics and Games
Springer International Publishing, January 2016
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|Members of the public||1||100%|
The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Bachelor||3||38%|
|Student > Master||2||25%|
|Student > Doctoral Student||2||25%|
|Student > Ph. D. Student||1||13%|
|Readers by discipline||Count||As %|
|Medicine and Dentistry||1||13%|