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Mendeley readers
Chapter title |
Virtual Reality-Based Daily Scrum Meetings
|
---|---|
Chapter number | 160 |
Book title |
Encyclopedia of Computer Graphics and Games
|
Published by |
Springer, Cham, January 2018
|
DOI | 10.1007/978-3-319-08234-9_160-1 |
Book ISBNs |
978-3-31-908234-9, 978-3-31-908234-9
|
Authors |
Murat Yilmaz |
Mendeley readers
The data shown below were compiled from readership statistics for 11 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 11 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 4 | 36% |
Student > Ph. D. Student | 3 | 27% |
Lecturer | 1 | 9% |
Student > Master | 1 | 9% |
Unknown | 2 | 18% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 36% |
Business, Management and Accounting | 2 | 18% |
Engineering | 2 | 18% |
Unknown | 3 | 27% |