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X Demographics
Chapter title |
Physical, Virtual, and Game World Persistence
|
---|---|
Chapter number | 72 |
Book title |
Encyclopedia of Computer Graphics and Games
|
Published by |
Springer International Publishing, March 2016
|
DOI | 10.1007/978-3-319-08234-9_72-1 |
Book ISBNs |
978-3-31-908234-9
|
Authors |
Nevelsteen, Kim J. L., Kim J. L. Nevelsteen |
Editors |
Newton Lee |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 50% |
Sweden | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 50% |
Scientists | 1 | 50% |