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Augmented Reality Games II
Springer International Publishing, August 2019
The data shown below were collected from the profiles of 6 tweeters who shared this research output. Click here to find out more about how the information was compiled.
|Members of the public||5||83%|
|Science communicators (journalists, bloggers, editors)||1||17%|
The data shown below were compiled from readership statistics for 33 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Master||9||27%|
|Student > Bachelor||4||12%|
|Student > Ph. D. Student||3||9%|
|Readers by discipline||Count||As %|
|Arts and Humanities||2||6%|
|Business, Management and Accounting||1||3%|