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Augmented Reality Games II
Springer International Publishing, August 2019
The data shown below were collected from the profiles of 6 tweeters who shared this research output. Click here to find out more about how the information was compiled.
|Members of the public||5||83%|
|Science communicators (journalists, bloggers, editors)||1||17%|
The data shown below were compiled from readership statistics for 41 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Master||10||24%|
|Student > Ph. D. Student||7||17%|
|Student > Bachelor||6||15%|
|Professor > Associate Professor||2||5%|
|Readers by discipline||Count||As %|
|Arts and Humanities||3||7%|
|Agricultural and Biological Sciences||2||5%|
|Nursing and Health Professions||2||5%|