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Mendeley readers
Chapter title |
Educational Augmented Reality Games
|
---|---|
Chapter number | 1 |
Book title |
Augmented Reality Games II
|
Published by |
Springer, Cham, January 2019
|
DOI | 10.1007/978-3-030-15620-6_1 |
Book ISBNs |
978-3-03-015619-0, 978-3-03-015620-6
|
Authors |
Maheshya Weerasinghe, Aaron Quigley, Julie Ducasse, Klen Čopič Pucihar, Matjaž Kljun |
Mendeley readers
The data shown below were compiled from readership statistics for 59 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 59 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 7 | 12% |
Student > Bachelor | 6 | 10% |
Student > Ph. D. Student | 6 | 10% |
Student > Master | 5 | 8% |
Lecturer | 5 | 8% |
Other | 5 | 8% |
Unknown | 25 | 42% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 15% |
Social Sciences | 7 | 12% |
Engineering | 4 | 7% |
Mathematics | 3 | 5% |
Arts and Humanities | 2 | 3% |
Other | 7 | 12% |
Unknown | 27 | 46% |