Entertainment Computing - ICEC 2015
Springer
Chapter title |
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games
|
---|---|
Chapter number | 13 |
Book title |
Entertainment Computing - ICEC 2015
|
Published in |
Lecture notes in computer science, December 2015
|
DOI | 10.1007/978-3-319-24589-8_13 |
Book ISBNs |
978-3-31-924588-1, 978-3-31-924589-8
|
Authors |
Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco |
Editors |
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka |
Country | Count | As % |
---|---|---|
Australia | 1 | 2% |
Unknown | 44 | 98% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 9 | 20% |
Researcher | 5 | 11% |
Lecturer | 4 | 9% |
Student > Master | 4 | 9% |
Professor > Associate Professor | 3 | 7% |
Other | 9 | 20% |
Unknown | 11 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 16 | 36% |
Engineering | 4 | 9% |
Social Sciences | 3 | 7% |
Neuroscience | 2 | 4% |
Arts and Humanities | 1 | 2% |
Other | 2 | 4% |
Unknown | 17 | 38% |