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Mendeley readers
Chapter title |
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games
|
---|---|
Chapter number | 13 |
Book title |
Entertainment Computing - ICEC 2015
|
Published in |
Lecture notes in computer science, December 2015
|
DOI | 10.1007/978-3-319-24589-8_13 |
Book ISBNs |
978-3-31-924588-1, 978-3-31-924589-8
|
Authors |
Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco |
Editors |
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka |
Mendeley readers
The data shown below were compiled from readership statistics for 40 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Australia | 1 | 3% |
Unknown | 39 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 10 | 25% |
Lecturer | 4 | 10% |
Researcher | 4 | 10% |
Lecturer > Senior Lecturer | 3 | 8% |
Student > Master | 3 | 8% |
Other | 7 | 18% |
Unknown | 9 | 23% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 15 | 38% |
Engineering | 4 | 10% |
Social Sciences | 3 | 8% |
Business, Management and Accounting | 1 | 3% |
Arts and Humanities | 1 | 3% |
Other | 1 | 3% |
Unknown | 15 | 38% |