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Gamification as Learning Scenario in Programming Course of Higher Education
Learning and Collaboration Technologies. Learning and Teaching
Springer, Cham, July 2018
Arturo Rojas-López, Elvira G. Rincón-Flores
The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Master||5||18%|
|Student > Ph. D. Student||5||18%|
|Student > Doctoral Student||3||11%|
|Professor > Associate Professor||2||7%|
|Readers by discipline||Count||As %|
|Arts and Humanities||2||7%|