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Classroom Gamification: Merging Game Design Theory and Behavior Analysis for Increased Engagement
Learning and Collaboration Technologies. Learning and Teaching
Springer, Cham, July 2018
Jay Dee Johns, Aleshia Hayes, Laura Grant, Dylan Caldwell
The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||4||31%|
|Student > Master||1||8%|
|Professor > Associate Professor||1||8%|
|Student > Postgraduate||1||8%|
|Readers by discipline||Count||As %|
|Arts and Humanities||2||15%|