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Mendeley readers
Chapter title |
Classroom Gamification: Merging Game Design Theory and Behavior Analysis for Increased Engagement
|
---|---|
Chapter number | 12 |
Book title |
Learning and Collaboration Technologies. Learning and Teaching
|
Published by |
Springer, Cham, July 2018
|
DOI | 10.1007/978-3-319-91152-6_12 |
Book ISBNs |
978-3-31-991151-9, 978-3-31-991152-6
|
Authors |
Jay Dee Johns, Aleshia Hayes, Laura Grant, Dylan Caldwell |
Mendeley readers
The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 26 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 15% |
Lecturer | 3 | 12% |
Student > Master | 3 | 12% |
Professor > Associate Professor | 2 | 8% |
Student > Postgraduate | 1 | 4% |
Other | 0 | 0% |
Unknown | 13 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 3 | 12% |
Engineering | 3 | 12% |
Arts and Humanities | 2 | 8% |
Mathematics | 1 | 4% |
Psychology | 1 | 4% |
Other | 3 | 12% |
Unknown | 13 | 50% |