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Mendeley readers
Chapter title |
Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting
|
---|---|
Chapter number | 40 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, October 2018
|
DOI | 10.1007/978-3-030-06134-0_40 |
Book ISBNs |
978-3-03-006133-3, 978-3-03-006134-0
|
Authors |
Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng, Schoenau-Fog, Henrik, Kofoed, Lise Busk, Kristensen, Nanna Svarre, Reng, Lars |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 15 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 5 | 33% |
Lecturer > Senior Lecturer | 2 | 13% |
Researcher | 2 | 13% |
Student > Ph. D. Student | 2 | 13% |
Lecturer | 1 | 7% |
Other | 0 | 0% |
Unknown | 3 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 47% |
Social Sciences | 2 | 13% |
Business, Management and Accounting | 1 | 7% |
Engineering | 1 | 7% |
Design | 1 | 7% |
Other | 0 | 0% |
Unknown | 3 | 20% |