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Mendeley readers
Chapter title |
Smart, Affective, and Playable Cities
|
---|---|
Chapter number | 17 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, October 2018
|
DOI | 10.1007/978-3-030-06134-0_17 |
Book ISBNs |
978-3-03-006133-3, 978-3-03-006134-0
|
Authors |
Anton Nijholt, Nijholt, Anton |
Mendeley readers
The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 8 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Professor | 2 | 25% |
Student > Master | 2 | 25% |
Professor > Associate Professor | 2 | 25% |
Student > Ph. D. Student | 1 | 13% |
Unknown | 1 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 50% |
Social Sciences | 2 | 25% |
Arts and Humanities | 1 | 13% |
Design | 1 | 13% |