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Mendeley readers
Chapter title |
GLOBE – Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games
|
---|---|
Chapter number | 37 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, October 2018
|
DOI | 10.1007/978-3-030-06134-0_37 |
Book ISBNs |
978-3-03-006133-3, 978-3-03-006134-0
|
Authors |
Markus Bresinsky, Sophia Willner, Bresinsky, Markus, Willner, Sophia |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 24 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 5 | 21% |
Student > Ph. D. Student | 3 | 13% |
Other | 1 | 4% |
Lecturer | 1 | 4% |
Student > Doctoral Student | 1 | 4% |
Other | 3 | 13% |
Unknown | 10 | 42% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 25% |
Arts and Humanities | 1 | 4% |
Business, Management and Accounting | 1 | 4% |
Linguistics | 1 | 4% |
Psychology | 1 | 4% |
Other | 2 | 8% |
Unknown | 12 | 50% |