21st Century Learning for 21st Century Skills
Springer Berlin Heidelberg
Chapter title |
Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review
|
---|---|
Chapter number | 37 |
Book title |
21st Century Learning for 21st Century Skills
|
Published in |
Lecture notes in computer science, September 2012
|
DOI | 10.1007/978-3-642-33263-0_37 |
Book ISBNs |
978-3-64-233262-3, 978-3-64-233263-0
|
Authors |
Birgit Schmitz, Roland Klemke, Marcus Specht |
Country | Count | As % |
---|---|---|
Netherlands | 2 | 4% |
Germany | 1 | 2% |
South Africa | 1 | 2% |
Unknown | 48 | 92% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 11 | 21% |
Student > Ph. D. Student | 10 | 19% |
Student > Bachelor | 9 | 17% |
Researcher | 5 | 10% |
Student > Postgraduate | 3 | 6% |
Other | 6 | 12% |
Unknown | 8 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 19 | 37% |
Social Sciences | 14 | 27% |
Arts and Humanities | 3 | 6% |
Design | 2 | 4% |
Engineering | 2 | 4% |
Other | 3 | 6% |
Unknown | 9 | 17% |