↓ Skip to main content

21st Century Learning for 21st Century Skills

Overview of attention for book
21st Century Learning for 21st Century Skills
Springer Berlin Heidelberg

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 21st Century Learning for 21st Century Skills: What Does It Mean, and How Do We Do It?
  3. Altmetric Badge
    Chapter 2 Exploiting Semantic Information for Graph-Based Recommendations of Learning Resources
  4. Altmetric Badge
    Chapter 3 An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators
  5. Altmetric Badge
    Chapter 4 Paper Interfaces for Learning Geometry
  6. Altmetric Badge
    Chapter 5 21st Century Learning for 21st Century Skills
  7. Altmetric Badge
    Chapter 6 TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom
  8. Altmetric Badge
    Chapter 7 Understanding Digital Competence in the 21st Century: An Analysis of Current Frameworks
  9. Altmetric Badge
    Chapter 8 How CSCL Moderates the Influence of Self-efficacy on Students’ Transfer of Learning
  10. Altmetric Badge
    Chapter 9 Notebook or Facebook? How Students Actually Use Mobile Devices in Large Lectures
  11. Altmetric Badge
    Chapter 10 Enhancing Orchestration of Lab Sessions by Means of Awareness Mechanisms
  12. Altmetric Badge
    Chapter 11 Discerning Actuality in Backstage
  13. Altmetric Badge
    Chapter 12 Tweets Reveal More Than You Know: A Learning Style Analysis on Twitter
  14. Altmetric Badge
    Chapter 13 21st Century Learning for 21st Century Skills
  15. Altmetric Badge
    Chapter 14 Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES
  16. Altmetric Badge
    Chapter 15 Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning
  17. Altmetric Badge
    Chapter 16 The social requirements engineering (SRE) approach to developing a large-scale personal learning environment infrastructure
  18. Altmetric Badge
    Chapter 17 The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library
  19. Altmetric Badge
    Chapter 18 To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students
  20. Altmetric Badge
    Chapter 19 An Authoring Tool for Adaptive Digital Educational Games
  21. Altmetric Badge
    Chapter 20 A Dashboard to Regulate Project-Based Learning
  22. Altmetric Badge
    Chapter 21 Lost in Translation from Abstract Learning Design to ICT Implementation: A Study Using Moodle for CSCL
  23. Altmetric Badge
    Chapter 22 The Push and Pull of Reflection in Workplace Learning: Designing to Support Transitions between Individual, Collaborative and Organisational Learning
  24. Altmetric Badge
    Chapter 23 eAssessment for 21st Century Learning and Skills
  25. Altmetric Badge
    Chapter 24 Supporting Educators to Discover and Select ICT Tools with SEEK-AT-WD
  26. Altmetric Badge
    Chapter 25 Key Action Extraction for Learning Analytics
  27. Altmetric Badge
    Chapter 26 Using Local and Global Self-evaluations to Predict Students’ Problem Solving Behaviour
  28. Altmetric Badge
    Chapter 27 Taming Digital Traces for Informal Learning: A Semantic-Driven Approach
  29. Altmetric Badge
    Chapter 28 Analysing the Relationship between ICT Experience and Attitude toward E-Learning
  30. Altmetric Badge
    Chapter 29 Integration of External Tools in VLEs with the GLUE! Architecture: A Case Study
  31. Altmetric Badge
    Chapter 30 Mood Tracking in Virtual Meetings
  32. Altmetric Badge
    Chapter 31 Teachers and Students in Charge
  33. Altmetric Badge
    Chapter 32 The Effect of Predicting Expertise in Open Learner Modeling
  34. Altmetric Badge
    Chapter 33 Technology-Embraced Informal-in-Formal-Learning
  35. Altmetric Badge
    Chapter 34 Towards Automatic Competence Assignment of Learning Objects
  36. Altmetric Badge
    Chapter 35 Slicepedia: Automating the Production of Educational Resources from Open Corpus Content
  37. Altmetric Badge
    Chapter 36 Fostering Multidisciplinary Learning through Computer-Supported Collaboration Script: The Role of a Transactive Memory Script
  38. Altmetric Badge
    Chapter 37 Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review
  39. Altmetric Badge
    Chapter 38 21st Century Learning for 21st Century Skills
  40. Altmetric Badge
    Chapter 39 Encouragement of Collaborative Learning Based on Dynamic Groups
  41. Altmetric Badge
    Chapter 40 An Authoring Tool to Assist the Design of Mixed Reality Learning Games
  42. Altmetric Badge
    Chapter 41 An Automatic Evaluation of Construction Geometry Assignments
  43. Altmetric Badge
    Chapter 42 Ask-Elle: A Haskell Tutor
  44. Altmetric Badge
    Chapter 43 Backstage – Designing a Backchannel for Large Lectures
  45. Altmetric Badge
    Chapter 44 Demonstration of the Integration of External Tools in VLEs with the GLUE! Architecture
  46. Altmetric Badge
    Chapter 45 Energy Awareness Displays
  47. Altmetric Badge
    Chapter 46 I-Collaboration 3.0: A Model to Support the Creation of Virtual Learning Spaces
  48. Altmetric Badge
    Chapter 47 Learning to Learn Together through Planning, Discussion and Reflection on Microworld-Based Challenges
  49. Altmetric Badge
    Chapter 48 Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS
  50. Altmetric Badge
    Chapter 49 Math-Bridge: Adaptive Platform for Multilingual Mathematics Courses
  51. Altmetric Badge
    Chapter 50 MEMO – Situated Learning Services for e-Mobility
  52. Altmetric Badge
    Chapter 51 PINGO: Peer Instruction for Very Large Groups
  53. Altmetric Badge
    Chapter 52 Proportion: Learning Proportional Reasoning Together
  54. Altmetric Badge
    Chapter 53 Supporting goal formation, sharing and learning of knowledge workers
  55. Altmetric Badge
    Chapter 54 U-Seek: Searching Educational Tools in the Web of Data
  56. Altmetric Badge
    Chapter 55 XESOP: A Content-Adaptive M-Learning Environment
  57. Altmetric Badge
    Chapter 56 A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers
  58. Altmetric Badge
    Chapter 57 Argument Diagrams in Facebook: Facilitating the Formation of Scientifically Sound Opinions
  59. Altmetric Badge
    Chapter 58 Authoring of Adaptive Serious Games
  60. Altmetric Badge
    Chapter 59 Collaborative Learning and Knowledge Maturing from Two Perspectives
  61. Altmetric Badge
    Chapter 60 Computer Supported Intercultural Collaborative Learning: A Study on Challenges as Perceived by Students
  62. Altmetric Badge
    Chapter 61 Just4me: Functional Requirements to Support Informal Self-directed Learning in a Personal Ubiquitous Environment
  63. Altmetric Badge
    Chapter 62 Observations Models to Track Learners’ Activity during Training on a Nuclear Power Plant Full-Scope Simulator
  64. Altmetric Badge
    Chapter 63 Practical Issues in e-Learning Multi-Agent Systems
  65. Altmetric Badge
    Chapter 64 Students’ Usage and Access to Multimedia Learning Resources in an Online Course with Respect to Individual Learning Styles as Identified by the VARK Model
  66. Altmetric Badge
    Chapter 65 Technology-Enhanced Replays of Expert Gaze Promote Students’ Visual Learning in Medical Training
  67. Altmetric Badge
    Chapter 66 Towards Guidelines for Educational Adventure Games Creation (EAGC)
Attention for Chapter 38: 21st Century Learning for 21st Century Skills
Altmetric Badge

Citations

dimensions_citation
23 Dimensions

Readers on

mendeley
30 Mendeley
citeulike
2 CiteULike
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
21st Century Learning for 21st Century Skills
Chapter number 38
Book title
21st Century Learning for 21st Century Skills
Published in
Lecture notes in computer science, January 2012
DOI 10.1007/978-3-642-33263-0_38
Book ISBNs
978-3-64-233262-3, 978-3-64-233263-0
Authors

Andrew Ravenscroft, Stefanie Lindstaedt, Carlos Delgado Kloos, Davinia Hernández-Leo, Sergey Sosnovsky, I. -Han Hsiao, Peter Brusilovsky

Timeline

Login to access the full chart related to this output.

If you don’t have an account, click here to discover Explorer

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 30 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 7%
China 1 3%
Ireland 1 3%
Unknown 26 87%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 23%
Lecturer 5 17%
Student > Master 4 13%
Researcher 3 10%
Student > Bachelor 3 10%
Other 4 13%
Unknown 4 13%
Readers by discipline Count As %
Computer Science 22 73%
Business, Management and Accounting 1 3%
Arts and Humanities 1 3%
Economics, Econometrics and Finance 1 3%
Social Sciences 1 3%
Other 0 0%
Unknown 4 13%