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X Demographics
Mendeley readers
Chapter title |
Educational Gamified Science Simulations
|
---|---|
Chapter number | 13 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_13 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Johanna Pirker, Christian Gütl |
Editors |
Torsten Reiners, Lincoln C. Wood |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 2 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 50% |
Scientists | 1 | 50% |
Mendeley readers
The data shown below were compiled from readership statistics for 102 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | <1% |
Spain | 1 | <1% |
Canada | 1 | <1% |
Unknown | 99 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 22 | 22% |
Student > Ph. D. Student | 15 | 15% |
Lecturer | 7 | 7% |
Student > Bachelor | 6 | 6% |
Researcher | 5 | 5% |
Other | 17 | 17% |
Unknown | 30 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 20 | 20% |
Social Sciences | 12 | 12% |
Business, Management and Accounting | 7 | 7% |
Physics and Astronomy | 5 | 5% |
Engineering | 5 | 5% |
Other | 20 | 20% |
Unknown | 33 | 32% |