You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
How Gamification Can Help Companies to Become More Sustainable: A Case Study on Ride Sharing
|
---|---|
Chapter number | 31 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_31 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Stefanie Huber, Konrad Röpke |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 46 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 2% |
Spain | 1 | 2% |
Unknown | 44 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 16 | 35% |
Student > Ph. D. Student | 8 | 17% |
Student > Bachelor | 3 | 7% |
Researcher | 3 | 7% |
Student > Postgraduate | 3 | 7% |
Other | 5 | 11% |
Unknown | 8 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 12 | 26% |
Business, Management and Accounting | 8 | 17% |
Social Sciences | 8 | 17% |
Engineering | 7 | 15% |
Nursing and Health Professions | 1 | 2% |
Other | 2 | 4% |
Unknown | 8 | 17% |