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Mendeley readers
Chapter title |
Application of Game Thinking and Game Elements in New Joiner Induction and On-Boarding Process
|
---|---|
Chapter number | 33 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_33 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Anantkumar Malikaveetil |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 6% |
Unknown | 17 | 94% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 7 | 39% |
Student > Bachelor | 3 | 17% |
Student > Ph. D. Student | 3 | 17% |
Student > Doctoral Student | 1 | 6% |
Professor > Associate Professor | 1 | 6% |
Other | 1 | 6% |
Unknown | 2 | 11% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 5 | 28% |
Computer Science | 4 | 22% |
Engineering | 2 | 11% |
Arts and Humanities | 1 | 6% |
Veterinary Science and Veterinary Medicine | 1 | 6% |
Other | 3 | 17% |
Unknown | 2 | 11% |