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Mendeley readers
Chapter title |
Project Knowledge Management While Simply Playing! Gaming Mechanics in Project Knowledge Management Systems
|
---|---|
Chapter number | 30 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_30 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Silvia Schacht, Alexander Maedche |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 55 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 2 | 4% |
Spain | 1 | 2% |
Finland | 1 | 2% |
Unknown | 51 | 93% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 15 | 27% |
Student > Ph. D. Student | 6 | 11% |
Student > Bachelor | 6 | 11% |
Student > Doctoral Student | 4 | 7% |
Researcher | 2 | 4% |
Other | 7 | 13% |
Unknown | 15 | 27% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 15 | 27% |
Business, Management and Accounting | 5 | 9% |
Arts and Humanities | 4 | 7% |
Social Sciences | 4 | 7% |
Engineering | 3 | 5% |
Other | 5 | 9% |
Unknown | 19 | 35% |