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Mendeley readers
Chapter title |
Gamification in the Enterprise: Differences from Consumer Market, Implications, and a Method to Manage Them
|
---|---|
Chapter number | 25 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_25 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Basanth Kumar Neeli |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 39 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 2 | 5% |
Finland | 1 | 3% |
Germany | 1 | 3% |
Unknown | 35 | 90% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 11 | 28% |
Student > Ph. D. Student | 6 | 15% |
Student > Doctoral Student | 3 | 8% |
Student > Bachelor | 3 | 8% |
Lecturer | 2 | 5% |
Other | 5 | 13% |
Unknown | 9 | 23% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 23% |
Social Sciences | 6 | 15% |
Business, Management and Accounting | 4 | 10% |
Engineering | 4 | 10% |
Philosophy | 2 | 5% |
Other | 4 | 10% |
Unknown | 10 | 26% |