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Mendeley readers
Chapter title |
Shaping Behaviours Through Space and Place in Gamified Virtual Learning Environments
|
---|---|
Chapter number | 17 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_17 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Da Zhang, Tony Clear |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 5% |
Spain | 1 | 5% |
Brazil | 1 | 5% |
Unknown | 18 | 86% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 6 | 29% |
Student > Ph. D. Student | 6 | 29% |
Student > Bachelor | 4 | 19% |
Student > Doctoral Student | 1 | 5% |
Other | 1 | 5% |
Other | 3 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 48% |
Engineering | 2 | 10% |
Social Sciences | 2 | 10% |
Business, Management and Accounting | 1 | 5% |
Arts and Humanities | 1 | 5% |
Other | 1 | 5% |
Unknown | 4 | 19% |