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Mendeley readers
Chapter title |
A Gamification-Based Framework for Developing Learning Activities of Computational Thinking
|
---|---|
Chapter number | 12 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_12 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Isabella Kotini, Sofia Tzelepi |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 105 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 2 | 2% |
Finland | 1 | <1% |
Brazil | 1 | <1% |
Unknown | 101 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 18 | 17% |
Student > Master | 18 | 17% |
Lecturer | 11 | 10% |
Student > Doctoral Student | 6 | 6% |
Student > Bachelor | 5 | 5% |
Other | 12 | 11% |
Unknown | 35 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 22 | 21% |
Social Sciences | 14 | 13% |
Business, Management and Accounting | 5 | 5% |
Engineering | 4 | 4% |
Arts and Humanities | 3 | 3% |
Other | 13 | 12% |
Unknown | 44 | 42% |