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Mendeley readers
Chapter title |
Implementing Gamification: Requirements and Gamification Platforms
|
---|---|
Chapter number | 22 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_22 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Philipp Herzig, Michael Ameling, Bernhard Wolf, Alexander Schill, Herzig, Philipp, Ameling, Michael, Wolf, Bernhard, Schill, Alexander |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 3% |
Unknown | 34 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 6 | 17% |
Researcher | 4 | 11% |
Student > Doctoral Student | 3 | 9% |
Professor | 3 | 9% |
Student > Bachelor | 3 | 9% |
Other | 8 | 23% |
Unknown | 8 | 23% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 29% |
Social Sciences | 4 | 11% |
Engineering | 3 | 9% |
Unspecified | 2 | 6% |
Arts and Humanities | 2 | 6% |
Other | 4 | 11% |
Unknown | 10 | 29% |