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Mendeley readers
Chapter title |
A Parallel Universe: Psychological Science in the Language of Game Design
|
---|---|
Chapter number | 7 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_7 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Thomas E. Heinzen, Michael S. Gordon, R. Eric Landrum, Regan A. R. Gurung, Dana S. Dunn, Sam Richman |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 2 | 5% |
Spain | 1 | 2% |
Finland | 1 | 2% |
Unknown | 39 | 91% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 9 | 21% |
Student > Master | 7 | 16% |
Student > Bachelor | 5 | 12% |
Student > Doctoral Student | 4 | 9% |
Professor > Associate Professor | 4 | 9% |
Other | 9 | 21% |
Unknown | 5 | 12% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 23% |
Psychology | 6 | 14% |
Social Sciences | 5 | 12% |
Arts and Humanities | 4 | 9% |
Linguistics | 3 | 7% |
Other | 8 | 19% |
Unknown | 7 | 16% |