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Mendeley readers
Chapter title |
Gamification-supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions
|
---|---|
Chapter number | 32 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_32 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Stefan Diewald, Andreas Möller, Tobias Stockinger, Luis Roalter, Marion Koelle, Patrick Lindemann, Matthias Kranz |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 62 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 2% |
Spain | 1 | 2% |
Germany | 1 | 2% |
Unknown | 59 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 20 | 32% |
Student > Ph. D. Student | 12 | 19% |
Student > Doctoral Student | 3 | 5% |
Student > Bachelor | 3 | 5% |
Lecturer > Senior Lecturer | 3 | 5% |
Other | 10 | 16% |
Unknown | 11 | 18% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 18 | 29% |
Business, Management and Accounting | 7 | 11% |
Social Sciences | 6 | 10% |
Engineering | 6 | 10% |
Design | 3 | 5% |
Other | 7 | 11% |
Unknown | 15 | 24% |