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X Demographics
Mendeley readers
Chapter title |
Applied Behavioral Economics: A Game Designer’s Perspective
|
---|---|
Chapter number | 5 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_5 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Charles Butler |
Editors |
Torsten Reiners, Lincoln C. Wood |
X Demographics
The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 50% |
Unknown | 2 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 4 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 8% |
Unknown | 11 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 2 | 17% |
Student > Doctoral Student | 1 | 8% |
Lecturer | 1 | 8% |
Researcher | 1 | 8% |
Professor > Associate Professor | 1 | 8% |
Other | 0 | 0% |
Unknown | 6 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 1 | 8% |
Mathematics | 1 | 8% |
Business, Management and Accounting | 1 | 8% |
Linguistics | 1 | 8% |
Computer Science | 1 | 8% |
Other | 1 | 8% |
Unknown | 6 | 50% |