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Mendeley readers
Chapter title |
Storytelling to Immersive Learners in an Authentic Virtual Training Environment
|
---|---|
Chapter number | 16 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_16 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Lincoln C. Wood, Torsten Reiners, Wood, Lincoln C., Reiners, Torsten |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 33 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 2 | 6% |
Finland | 1 | 3% |
Unknown | 30 | 91% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 7 | 21% |
Student > Bachelor | 4 | 12% |
Student > Doctoral Student | 3 | 9% |
Professor | 3 | 9% |
Professor > Associate Professor | 3 | 9% |
Other | 7 | 21% |
Unknown | 6 | 18% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 24% |
Business, Management and Accounting | 6 | 18% |
Social Sciences | 4 | 12% |
Engineering | 3 | 9% |
Psychology | 3 | 9% |
Other | 4 | 12% |
Unknown | 5 | 15% |