You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Implementing Game Design in Gamification
|
---|---|
Chapter number | 4 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_4 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Federico Danelli |
Editors |
Torsten Reiners, Lincoln C. Wood |
Mendeley readers
The data shown below were compiled from readership statistics for 36 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 3% |
Spain | 1 | 3% |
Unknown | 34 | 94% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 10 | 28% |
Researcher | 3 | 8% |
Student > Doctoral Student | 3 | 8% |
Student > Bachelor | 3 | 8% |
Other | 2 | 6% |
Other | 6 | 17% |
Unknown | 9 | 25% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 7 | 19% |
Business, Management and Accounting | 6 | 17% |
Computer Science | 5 | 14% |
Design | 3 | 8% |
Engineering | 2 | 6% |
Other | 4 | 11% |
Unknown | 9 | 25% |