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RT @cronopabs: #Gamification in Virtual Worlds for #Learning: A Case Study of PIERSiM for #BusinessEducation https://t.co/kXnSi6bvnt #sprin…
RT @cronopabs: #Gamification in Virtual Worlds for #Learning: A Case Study of PIERSiM for #BusinessEducation https://t.co/kXnSi6bvnt #sprin…
#Gamification in Virtual Worlds for #Learning: A Case Study of PIERSiM for #BusinessEducation https://t.co/kXnSi6bvnt #springerlink