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Mendeley readers
Chapter title |
How Gamification Impacts on Vocational Training Students
|
---|---|
Chapter number | 19 |
Book title |
Artificial Intelligence in Education
|
Published by |
Springer, Cham, June 2018
|
DOI | 10.1007/978-3-319-93846-2_19 |
Book ISBNs |
978-3-31-993845-5, 978-3-31-993846-2
|
Authors |
Miguel García Iruela, Raquel Hijón Neira, García Iruela, Miguel, Hijón Neira, Raquel |
Mendeley readers
The data shown below were compiled from readership statistics for 55 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 55 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 5 | 9% |
Student > Ph. D. Student | 4 | 7% |
Student > Doctoral Student | 4 | 7% |
Professor | 3 | 5% |
Professor > Associate Professor | 3 | 5% |
Other | 7 | 13% |
Unknown | 29 | 53% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 9 | 16% |
Business, Management and Accounting | 3 | 5% |
Computer Science | 3 | 5% |
Engineering | 3 | 5% |
Arts and Humanities | 2 | 4% |
Other | 3 | 5% |
Unknown | 32 | 58% |